samedi 16 avril 2016

Tech !

UPDATE:
yup i've been struggling with my lil experiment the last few days and really, there was a much easier way !
i've posted my troubles on daz forum and the 1 clic magic was given by Josh:
http://www.daz3d.com/forums/discussion/8...rt-utility

WARNING:
applying this method on a g2f will modify its core geometry. A new instance of g2f will appear as grey blocks. if it happens, just reinstal genesis 2 starter content.
You have to create a new figure from your basic g2f and apply all modification on that new figure:

load a g2f, save as figure/prop, load this new figure, proceed with modification noted below.

once the merging geometry is done, you can delete the geograft from the figure and tada, its fully merged with it, its morphs accessible from Actor parameter.

my merged figure lost its subd in the process, so apply again.

save as figure and it should be done !



Original post:
i was a bit fed up of having to apply genitals (& matching mats) to my g2.
i was sure i could fuse both meshes into 1, making a new figure.
and it was a lot easier that i thought.

you need to have access to 3ds max but im pretty sure you can manage the same thing with other modeling programs (zbrush ? maya ? blender ?).

set your g2 in daz with your favorite gens (mine is the 3feetwolf).
export as a fbx

in 3ds max, make both item editable mesh.
select one. press attach, select the other. (i didnt bother welding them since the vertices were already on point)
export as an obj. (daz preset, i had to scale to 2.54 to recover the right size, dunno why)

import in daz.
convert prop to figure
with another g2 on the scene, use tranfert utility
the g2 is the source, target your new figure
in the options:
tick weight maps, tick the 3 extended options
untick selection map
tick face & region groups
tick morph target, from source: All (unless you wanna spend time favorting some morphs on yr g2 & then use favorite only)
tick surface group

untick fit to source
Accept.

with joint tool editor selected, right click in view port, edit>adjust rigging to shape
et voila !
dont forget to add a subd & save yr figure.



edit:
well, should have prolly welded as the geograft wasnt really on spot. so thats that for the next iteration along with the UV stuff (maybe):


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