mardi 4 août 2020

TotaM


wow, this site is famished for updates !
TotaM grows with 30ish pics for the main set and another 20ish extras.

lundi 10 février 2020

roughness

rebuilding all the characters from the ground up.
now is Ardente's turn and a good time as any to fiddle with the skin material some more.
1st iteration shown here was good enough albeit very glossy.
2nd iteration with a modified roughness in the specular node.
3rd pic is the octane graph.
quitez happy with the hair.



jeudi 23 janvier 2020

changelog

+ added new anim
+ added new props & dynamic materials
+ started listing the authors of the assets
+ more camera control

mardi 21 janvier 2020

changelog

+ gimble lock fixed
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light

dimanche 19 janvier 2020

gimble lock

set some dynamic materials for the dolls skins
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)


mardi 7 janvier 2020

fail better

Happy new 2020 !
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets: