lundi 10 février 2020

roughness

rebuilding all the characters from the ground up.
now is Ardente's turn and a good time as any to fiddle with the skin material some more.
1st iteration shown here was good enough albeit very glossy.
2nd iteration with a modified roughness in the specular node.
3rd pic is the octane graph.
quitez happy with the hair.



jeudi 23 janvier 2020

changelog

+ added new anim
+ added new props & dynamic materials
+ started listing the authors of the assets
+ more camera control

mardi 21 janvier 2020

changelog

+ gimble lock fixed
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light

dimanche 19 janvier 2020

gimble lock

set some dynamic materials for the dolls skins
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)


mardi 7 janvier 2020

fail better

Happy new 2020 !
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets:

vendredi 10 mai 2019

instances & random colors in octane

got an idea for a set where i want a chorus dancer line. That can be easely acheived with instanciating (same model reused in the scene) - but i dont want them to look like clone -even tho they are. so i'm playing with the random color node in octane.

excuse the low poly figure