Affichage des articles dont le libellé est things. Afficher tous les articles
Affichage des articles dont le libellé est things. Afficher tous les articles

lundi 10 février 2020

roughness

rebuilding all the characters from the ground up.
now is Ardente's turn and a good time as any to fiddle with the skin material some more.
1st iteration shown here was good enough albeit very glossy.
2nd iteration with a modified roughness in the specular node.
3rd pic is the octane graph.
quitez happy with the hair.



dimanche 19 janvier 2020

gimble lock

set some dynamic materials for the dolls skins
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)


vendredi 18 janvier 2019

clutter


my, i hadnt realized how long the process of adding clutter would be. i've always tried to have some details in the scenes i did to flesh out the mood (or jus go bare as with the black collection) - but here, as i'm building Al's office/home, i realize thats its more than mood - its Al's place, it should tell about her.
The bedroom/kitchen corner above still lack personality - and the noir-sci-fi touch, and while i'm filling the room, i'm not posing the actors...
Posting this draft and then later a more complete one so you can play spot the difference !

some time later:

notice the pet bowl ? i think Aletheia will have a cat companion...

jeudi 7 juin 2018

censorship

the patreon page is currently disabled.
sorting things out with the powers that be.
thank you for you patience.

as of 15th june, still no news from patreon staff...

mercredi 4 avril 2018

archives 2013-2017

I've gathered all my old stuff and .rar'd it for cloud storage. most of it is available somewhere on the net and, as archives go, its older, less proficient stuff. Anyways, if you want to have a look-see, its 1.5go and can be downloaded here.

mercredi 18 octobre 2017

Wrestling with light

For a year now i've been working on 2 monitors that give me quite different outputs, one being much brighter and vibrant, the other more tonaly neutral.  Its a boon and a curse, allowing me to check what an image might look like on your side, with different screens - while at the same time confusing me about what my /real/ image is.
Legibility is the word here: if the image is readable in its details, i'm fine with it.
Here is an example from Resolve:


the scene is supposed to be /in the dark/ but how much can you make of the Ella character. So i came up with a much brighter version:


Which will be readable on most monitors.

I really like playing with light, and i'm still learning how to control it. I hope you enjoy the results and forgive my blunders.

vendredi 27 janvier 2017

Resolve P.I.

Aletheia's PI agency has a name:


fighting with light again trying to make some nice rays in the mist. the image above is a low res test of the effect. More & better soon.

samedi 14 janvier 2017

lundi 23 mai 2016

Aly's desk

still playing with Aleteia's desk & some volumetric lighting which still needs tweaking.


reworked volume:

Finding Aletheia

Binge (re)watching Fringe which made me want to quote it for Aleteia's character. Details, its all in the details.


and why stop here ? a bit of Firefly for the whiskey: