+ added new anim
+ added new props & dynamic materials
+ started listing the authors of the assets
+ more camera control
jeudi 23 janvier 2020
mardi 21 janvier 2020
changelog
+ gimble lock fixed
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light
dimanche 19 janvier 2020
gimble lock
set some dynamic materials for the dolls skins
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)
mardi 7 janvier 2020
fail better
Happy new 2020 !
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets:
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets:
Inscription à :
Articles (Atom)