dimanche 27 septembre 2020
mercredi 16 septembre 2020
mardi 4 août 2020
TotaM
wow, this site is famished for updates !
TotaM grows with 30ish pics for the main set and another 20ish extras.
lundi 10 février 2020
roughness
rebuilding all the characters from the ground up.
now is Ardente's turn and a good time as any to fiddle with the skin material some more.
1st iteration shown here was good enough albeit very glossy.
2nd iteration with a modified roughness in the specular node.
3rd pic is the octane graph.
quitez happy with the hair.
now is Ardente's turn and a good time as any to fiddle with the skin material some more.
1st iteration shown here was good enough albeit very glossy.
2nd iteration with a modified roughness in the specular node.
3rd pic is the octane graph.
quitez happy with the hair.
jeudi 23 janvier 2020
changelog
+ added new anim
+ added new props & dynamic materials
+ started listing the authors of the assets
+ more camera control
+ added new props & dynamic materials
+ started listing the authors of the assets
+ more camera control
mardi 21 janvier 2020
changelog
+ gimble lock fixed
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light
+ added controls to camera & idle camera delays
+ added hair & dynamic mats for them
+ started working on light
dimanche 19 janvier 2020
gimble lock
set some dynamic materials for the dolls skins
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)
a basic ui
working on some camera controls and loosing myself trying to understand quaternions just for the fun of learning something new :)
mardi 7 janvier 2020
fail better
Happy new 2020 !
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets:
And diving to ue4 for good: for one thing, i'm swiching to v4 figures to see if they fit my needs better (no geograft to deal with). First project is very small scale and scope: just 2 characters pleasing each other in a loop. The goals are to familiarize with import/export of fbx, animations, texture & lighting. On the viewer side, some camera control and possibly some morph and texture control.
here is the very bland first import of some assets:
Inscription à :
Articles (Atom)