samedi 30 décembre 2017
to Morrow
Lets see, 2017 saw 3 sets out and the usual Black collection, plus the random pics to be found around the webz. And then very little publication. I've be hitting a technical wall on both UE4 and with the lighting of Resolve. I did kill a lot of sectoids in xcom2 tho - just in case it might solve my problems :)
2018 already has a destinations to go, with Resolve on the top of the list.
I'm not giving up on UE4 but i think i'll scale down my ambitions there. If i can get out a single (un)dress up mini game, in the vein of Ardente's Strip Me, but with 3d models instead of pre-rendered 2d pics, ill consider the milestone achieved.
Calice, Faunette, Marianne, Audrey... are living in my imagination and deserve a set each, so expect at least one of them to be sharing her fantasies.
Its a bit weird that coming from a written background, i develop my narrative without a word (apart from Strip Me which was a lot more verbose). *Show dont Tell* is the motto at work here. The character voice you imagine, their banter and moans can never be made better than within your imagination, i just hope the pictures provide the direction, the proper vector and that the whole converges toward the same overall story.
That said, i also like the minutiae of the old coffee-stained paper rpg character sheet, with a lengthy paragraph on how the protagonists chooses his shoes or would never eat peanut butter on a toast. Strip Me was a way for me to write about Cyprine and Ardente in more details and i'm thinking about doing more of that - but the format isnt clear yet.
And then there are all the projects that the childish infinite me would do on a dime, but that the reality bound me cant keep the pace with. Which will probably pop up here and there because those cant be kept silent. I sometimes wish i was more disciplined and rigorous but then a colorful butterfly captures my attention and off i go to infinity and beyond !
ah well, thats me :)
so,
cheers to the year past, cheers to the year to come,
may joy, giggles and friendships follow you along
cyprine
lundi 4 décembre 2017
dimanche 3 décembre 2017
lundi 6 novembre 2017
mardi 31 octobre 2017
mercredi 18 octobre 2017
Wrestling with light
For a year now i've been working on 2 monitors that give me quite different outputs, one being much brighter and vibrant, the other more tonaly neutral. Its a boon and a curse, allowing me to check what an image might look like on your side, with different screens - while at the same time confusing me about what my /real/ image is.
Legibility is the word here: if the image is readable in its details, i'm fine with it.
Here is an example from Resolve:
the scene is supposed to be /in the dark/ but how much can you make of the Ella character. So i came up with a much brighter version:
Which will be readable on most monitors.
I really like playing with light, and i'm still learning how to control it. I hope you enjoy the results and forgive my blunders.
Legibility is the word here: if the image is readable in its details, i'm fine with it.
Here is an example from Resolve:
the scene is supposed to be /in the dark/ but how much can you make of the Ella character. So i came up with a much brighter version:
Which will be readable on most monitors.
I really like playing with light, and i'm still learning how to control it. I hope you enjoy the results and forgive my blunders.
mardi 17 octobre 2017
mercredi 11 octobre 2017
mardi 10 octobre 2017
dimanche 8 octobre 2017
vendredi 15 septembre 2017
mercredi 13 septembre 2017
Game night
been taking a bit of free time with xcom2's war of the chosen - still gotta few aliens to crush to save the world.
vendredi 8 septembre 2017
mardi 5 septembre 2017
my brain
I have not been very productive this week - blame the toothache that's been eating at my brain.
White Out will be delayed to Sept. 9th. patience !
The next project should be an interactive something in Unreal, some basis for future game related endeavour.
White Out will be delayed to Sept. 9th. patience !
The next project should be an interactive something in Unreal, some basis for future game related endeavour.
mardi 29 août 2017
samedi 26 août 2017
mercredi 23 août 2017
mardi 15 août 2017
dimanche 6 août 2017
the Future
the next projects in the pipes are White Out and seriously tackling the ue4 game i have in mind.
White Out will have to remain mysterious until release. For one thing, it will keep you guessing and allow you to discover the set fresh. On the other hand, it will teach me to withhold my drafts and deliver something more polished.
That doesnt mean i wont be posting things, it just wont be White Out :)
The ue4 project, tentatively called Times Again, is a sci-fi space station sim, with dating and sex, management and roleplay elements and... well, thats the idea - now i may be biting off more than i can chew there so i'll try to pace myself and see what i can do with what little i know of ue4.
Once i get some playable framework, ill be posting it for my patreons to test.
TA setting has humanity spread in the solar system and the player in charge of a remote space station. Distance and isolation have reshaped how humans view each other (when the next living body is light years from you). Androids may be the perfect sex toys, but wouldnt the space dwellers crave for that human touch ?
So there you have the very 1st premise of TA. Questions, comments, suggestions are all welcome !
White Out will have to remain mysterious until release. For one thing, it will keep you guessing and allow you to discover the set fresh. On the other hand, it will teach me to withhold my drafts and deliver something more polished.
That doesnt mean i wont be posting things, it just wont be White Out :)
The ue4 project, tentatively called Times Again, is a sci-fi space station sim, with dating and sex, management and roleplay elements and... well, thats the idea - now i may be biting off more than i can chew there so i'll try to pace myself and see what i can do with what little i know of ue4.
Once i get some playable framework, ill be posting it for my patreons to test.
TA setting has humanity spread in the solar system and the player in charge of a remote space station. Distance and isolation have reshaped how humans view each other (when the next living body is light years from you). Androids may be the perfect sex toys, but wouldnt the space dwellers crave for that human touch ?
So there you have the very 1st premise of TA. Questions, comments, suggestions are all welcome !
vendredi 28 juillet 2017
jeudi 27 juillet 2017
miss Snapenspank
the painting above the piano is Max Ernst's The Virgin spanking the Christ child
the music sheet is the Velvet Undergound's Venus in furs
jeudi 20 juillet 2017
dimanche 16 juillet 2017
Blue
please, meet Blue
She was doodled a while ago when an electric shortage erased her (and a very late & long session where i forgot to save *sigh*) - but i got her to come back.
NieR, Akiba's Trip (game and the anime) must have had some influence on her shape & choice of hair.
She was doodled a while ago when an electric shortage erased her (and a very late & long session where i forgot to save *sigh*) - but i got her to come back.
NieR, Akiba's Trip (game and the anime) must have had some influence on her shape & choice of hair.
vendredi 7 juillet 2017
samedi 1 juillet 2017
vendredi 30 juin 2017
64+13
the still untitled bathroom set - darn i really should get my head around this - is up 64 narrative pics (+13 xtras) and i'm not done yet. That will be plenty of pics to spend the summer with. Oh and dont forget BC2017 that'll come just after !
jeudi 29 juin 2017
homage to Waterhouse
in the bathroom set i wanted to pay homage to Waterhouse.
Here is the original work Hylas and the Nymphs:
and here is my lil wink to it:
btw, here is the page for Hylas
Here is the original work Hylas and the Nymphs:
and here is my lil wink to it:
btw, here is the page for Hylas
mardi 27 juin 2017
jeudi 22 juin 2017
jeudi 8 juin 2017
mardi 6 juin 2017
lundi 5 juin 2017
ue4 - undress
here is a minimalist (un)dress-up done with UE4 - available on patreon.
next step will be to get some animation in there, along with refining the materials.
next step will be to get some animation in there, along with refining the materials.
Inscription à :
Articles (Atom)